Material Swapping for 3D Scenes Using a Learnt Material Similarity Measure

Princeton University, Adobe Research
CVPR WiCV 2022

Abstract

We present a method for augmenting photo-realistic 3D scene assets by automatically recognizing, matching, and swapping their materials. Our method proposes a material matching pipeline for the efficient replacement of unknown materials with perceptually similar PBR materials from a database, enabling the quick creation of many variations of a given 3D synthetic scene. At the heart of this method is a novel material similarity feature that is learnt, in conjunction with optimal lighting conditions, by fine-tuning a deep neural network on a material classification task using our proposed dataset. Our evaluation demonstrates that lighting optimization improves CNN-based texture feature extraction methods and better estimates material properties. We conduct a series of experiments showing our method's ability to augment photo-realistic indoor scenes using both standard and procedurally generated PBR materials.

Talk

BibTeX

@inproceedings{perroni2022material,
        title={Material Swapping for 3D Scenes using a Learnt Material Similarity Measure},
        author={Perroni-Scharf, Maxine and Sunkavalli, Kalyan and Eisenmann, Jonathan and Hold-Geoffroy, Yannick},
        booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
        pages={2034--2043},
        year={2022}
      }